"Dog on a walk" - adventure game engine

Features

- Every object has its own dynamic depth. If dog is closer to the front, it covers objects behind.
- Dog can't walk through the other objects, instead goes around evrery obstacle.
- Every object has its own animations. Animations start at random moments.
- Almost every part of character's body is animated. For example dog has random-time
animation of eyes, head movement, tail and barks randomly as well.
- Characters can walk to the point on the screen indicated by mouse cursor or they can walk freely.



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